Vincent M. Donatelli : 832-524-9399

3D Modeler /Texturemapper/Animator

     Character Animator – The Great Wheel

     Character Animator – Agatha Christies Murder on the Orient Express

     Lead Character Designer/Animator  – Texas Hold’em Poker Pack DS

     Character Lip-synch Modeler/Animator – Cabela’s Dangerous Hunts 2

     Sprite Animator – Dragonball GT: Transformations Pt. I

 

 

Summary Statement: Over 5 years of videogame industry experience including 5 published games (plus one working title for the Wii), 38 television commercials, and intermediate knowledge of Normal/Ambient Occlusion mapping. Two year experience in Project Management, one years experience training new-hires in Normal/Ambient Occlusion processes and a recent Daily Deviation winner on DeviantArt.com.

 

 

   

Primary Skills:

 

Adobe PhotoShop (10yrs)

Adobe Illustrator (8yrs)

Adobe After Effects (6yrs)

Adobe Premiere (8yrs)

Autodesk 3D Studio Max (8yrs)

Autodesk Maya (5yrs)

Normal Mapping in Tangent/Object Space (1yr)

Ambient Occlusion Texturing (1yr)

Sub-Surface Scatter (6Mos)

Pixologic Z-Brush (6 Months)

RAD Game Tools: Bink and Smacker (8yrs)

Sonic Foundry Sound Forge (8yrs)

Foley SFX Techniques (8yrs)

Microsoft Gif Animator (1yr)

Windows XP/2000/98/95/3.1 (12yrs)

Pro-Tools (2yrs)

Computer Assembly and Installation (7yrs)

Microsoft Excel, Word (12yrs)

UnrealEd2 Runtime Editor/Basic Character and Vehicle Scripting (1yr)

Drawing/Painting Renders (born with pencil)

 

 

 

Related Skills:

 

Smart/Hard Working

Project Management

Attention to Detail/R&D

Approximating deadlines of a project

Realistic Goal Setter

Present and Future planner

Defining/Narrowing the parameters of a problem

Co-worker/ Employee Training

Identifying and Assign Tasks based on ones strengths

Creates a “Driving” atmosphere

Maintenance of team cooperation & support

Strong Perserverence

Compassion towards others thoughts/feelings

Accepting of consequences

Accepting negative criticism to learn from

Identifying personal self-weaknesses

 

 

Freelance:

 

-June 2007: Shadows In Darkness: Character Animator: Motion Capture Cleanup “Microsoft GoPets” –PC

Programs: 3D Max

 

-November 2004 to June 2007: Shadows In Darkness: Broadcast Graphics/Character Animator/Modeler for Traut Advertising.

Programs: 3D Max, AFX, and Photoshop

43 Aired Television Commercials to Date

 

-January 2007: Shadows In Darkness: Character Modeler and Character Animator “The Great Wheel” –Nintendo Wii – Programs: 3D Max

 

-August 2006: Shadows In Darkness: Lip-synch Modeler/ Lip-synch Animator/Character Animator for “Agatha Christies Murder on the Orient Express”. – PC –

Programs: 3D Max, Photoshop

Shipped and Published Title

 

-Febuary 2006: Hedonist Custom Motorcycles: Graphic Designer:

Programs: 3D Max, Photoshop

 

-August 2005: Shadows In Darkness: Lead Character Designer/ Modeler/ Animator/ Texturemapper: for Atari/Webfoot: “Texas Hold’em Poker Pack DS”. – Gameboy DS – Programs: 3D Max and Photoshop

Shipped and Published Title

 

-April 2005 to July 2005: Shadows In Darkness: Lip-synch Modeler/ Lip-synch Animator/ Insect Animator for Activision Values: “Cabela’s Dangerous Hunts 2”. – Playstation 2/XBOX/PC/Gamecube –

Programs: 3D Max

Shipped and Published Title

 

-December 2004 to May 2005: Shadows In Darkness: Sprite Animator & 3D Modeler/Animator for Atari/Webfoot: “Dragon Ball GT: Transformations Pt. I ”. – Gameboy Advance –

Programs: 3D Max, Photoshop

Shipped and Published Title

 

-September 2001 to May 2005: RestoreMyFreedom.com: Lead Art Director. Programs: 3D Max, AFX, Photoshop, Bink/Smacker, Premiere, Sound Forge

 

-November 2004: Eastside art and Frame: Graphic Designer: Programs: 3D Max, Photoshop

 

-November 2004: Renu` Day Spa: Graphic Designer: Programs: 3D Max, Photoshop

-May 2004 to November 2004: Ft. Lauderdale Signs: Graphic Designer & Sign Craftsman. Programs: Illustrator, Photoshop

 

-August 2004: Gracepoint Church: Graphic Designer: Programs: 3D Max, Photoshop

-August 2004: Mech-A-Nick: Graphic Designer: Programs: 3D Max, Photoshop

 

Freelance Continued:

 

-July 2004: Club Cinema: Graphic Designer. Programs: 3D Max, Photoshop

 

-July 2004: The Book of Hope: Broadcast Graphics: Computer Animator/Graphic Designer. Programs: 3D Studio Max, After FX, Premiere,  & Photoshop

 

-March 2004- July 2004: Southward International: Graphic Designer. Programs: Photoshop

-March 2004: Java Café: Graphic Designer/Fine Arts Illustrator. Programs: Photoshop

 

-March 2004: Man Made Mad Man Productions: Graphic Designer: Programs: Photoshop

 

-February 2004-May 2004: Dr. Bruce Bartos, D.D.S.: Graphic Designer. Programs: Photoshop

 

-June 2003-To October 2003: Jewish Jewels: Graphic Designer. Programs: 3D Max & Photoshop

 

-March 2001-May 2002: Temple Aron HaKodesh: Network Admin & Web Developer/Graphic Designer. Programs: Flash

 

-July 2000-September 2000: Producer/Director/Art Director. Lead Art Director

Programs: 3D Max, AFX, Photoshop, Premiere, Sound Forge

 

-April 2000-May 2000: Unified Front: Graphic Designer. Programs: Photoshop, Fine Art Renderings

 

Work Experience:

 

-April 2006-Present: I-Media.IT: Lead 3D Character Animator/ Rigger/Modeler/Texturemapper and Unreal 2 Mod Scripter, for 1) UAV Unreal Runtime Engine2 Demo 2) Radio Wave Simulation  3) US Army Consequence Simulations

 

-March 2002-Present: Unreal 2004 Mod: Project Lead- Modeler, Texturemapper, Animator, and Scripter for Machine-Based Demo.

 

-March 2006: EA Tiburon: QA Tester forSuperman Returns”. XBOX 360, XBOX

 

-August 2000-September 2000: A.T.O.M.I.C. Games, Inc.: Environment and Props Modeler/Texturemapper. Responsibilities Include:  Specialized in desert terrain, various trees, walls, and other miscellaneous park scenery for a game called “Hammer Slammers.” Programs: 3D Max, Photoshop, and Bink/Smacker.

 

Education:

 

-The Art Institute of Ft. Lauderdale

-Summer 2001-March 2003

-Bachelors Degree of Applied Science/Computer Animation and Multi-Media

 

-The Art Institute of Houston

-Fall 1998 - Fall 2000

-Associates Degree of Applied Science/Computer Animation