3D
Modeler /Texturemapper/Animator
Character Animator – The Great Wheel
Character Animator – Agatha Christies Murder on
the Orient Express
Lead Character Designer/Animator – Texas Hold’em Poker Pack DS
Character Lip-synch Modeler/Animator –
Cabela’s Dangerous Hunts 2
Summary
Statement: Over 5 years of videogame industry experience
including 5 published games (plus one working title for the Wii), 38 television
commercials, and intermediate knowledge of Normal/Ambient Occlusion mapping. Two
year experience in Project Management, one years experience training new-hires
in Normal/Ambient Occlusion processes and a recent Daily Deviation winner on
DeviantArt.com.
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Primary Skills: |
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Adobe PhotoShop
(10yrs) |
Adobe
Illustrator (8yrs) |
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Adobe After
Effects (6yrs) |
Adobe Premiere
(8yrs) |
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Autodesk 3D
Studio Max (8yrs) |
Autodesk Maya
(5yrs) |
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Normal Mapping
in Tangent/Object Space (1yr) |
Ambient
Occlusion Texturing (1yr) |
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Sub-Surface
Scatter (6Mos) |
Pixologic
Z-Brush (6 Months) |
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RAD Game Tools:
Bink and Smacker (8yrs) |
Sonic Foundry
Sound Forge (8yrs) |
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Foley SFX
Techniques (8yrs) |
Microsoft Gif
Animator (1yr) |
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Windows
XP/2000/98/95/3.1 (12yrs) |
Pro-Tools
(2yrs) |
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Computer
Assembly and Installation (7yrs) |
Microsoft
Excel, Word (12yrs) |
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UnrealEd2
Runtime Editor/Basic Character and Vehicle Scripting (1yr) |
Drawing/Painting
Renders (born with pencil) |
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Related Skills: |
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Smart/Hard
Working |
Project
Management |
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Attention to
Detail/R&D |
Approximating
deadlines of a project |
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Realistic Goal
Setter |
Present and
Future planner |
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Defining/Narrowing
the parameters of a problem |
Co-worker/
Employee Training |
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Identifying and
Assign Tasks based on ones strengths |
Creates a
“Driving” atmosphere |
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Maintenance of
team cooperation & support |
Strong
Perserverence |
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Compassion
towards others thoughts/feelings |
Accepting of
consequences |
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Accepting
negative criticism to learn from |
Identifying
personal self-weaknesses |
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Freelance: |
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-June 2007: Shadows In
Darkness: Character Animator: Motion Capture Cleanup “Microsoft GoPets”
–PC –
Programs: 3D Max
-November 2004 to June 2007: Shadows In Darkness: Broadcast
Graphics/Character Animator/Modeler for Traut Advertising.
Programs: 3D Max, AFX, and
Photoshop
43 Aired Television Commercials to Date
-January
2007: Shadows In Darkness: Character Modeler and Character Animator
“The Great Wheel” –Nintendo Wii – Programs: 3D Max
-August 2006: Shadows In Darkness: Lip-synch
Modeler/ Lip-synch Animator/Character Animator for “Agatha Christies Murder
on the Orient Express”. – PC –
Programs: 3D Max, Photoshop
Shipped and Published Title
-Febuary 2006: Hedonist Custom Motorcycles: Graphic Designer:
Programs: 3D Max, Photoshop
-August 2005: Shadows In Darkness: Lead Character Designer/ Modeler/ Animator/ Texturemapper: for Atari/Webfoot: “Texas Hold’em Poker Pack DS”. – Gameboy DS – Programs: 3D Max and Photoshop
Shipped and Published Title
-April 2005 to July 2005: Shadows In Darkness: Lip-synch Modeler/ Lip-synch Animator/ Insect Animator for Activision Values: “Cabela’s Dangerous Hunts 2”. – Playstation 2/XBOX/PC/Gamecube –
Programs: 3D Max
Shipped and Published Title
-December 2004 to May 2005: Shadows In Darkness: Sprite Animator & 3D Modeler/Animator for Atari/Webfoot: “Dragon Ball GT: Transformations Pt. I ”. – Gameboy Advance –
Programs: 3D Max, Photoshop
Shipped and Published Title
-September 2001 to May 2005:
RestoreMyFreedom.com: Lead Art Director. Programs: 3D Max, AFX,
Photoshop, Bink/Smacker, Premiere, Sound Forge
-November 2004: Eastside art
and Frame: Graphic Designer: Programs: 3D Max, Photoshop
-November 2004: Renu` Day
Spa: Graphic Designer: Programs: 3D Max, Photoshop
-May 2004 to November 2004:
Ft. Lauderdale Signs: Graphic Designer & Sign Craftsman. Programs:
Illustrator, Photoshop
-August 2004: Gracepoint
Church: Graphic Designer: Programs: 3D Max, Photoshop
-August 2004: Mech-A-Nick:
Graphic Designer: Programs: 3D Max, Photoshop
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Freelance Continued: |
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-July 2004: Club Cinema: Graphic
Designer. Programs: 3D Max, Photoshop
-July 2004: The Book of Hope:
Broadcast Graphics: Computer Animator/Graphic Designer. Programs: 3D Studio
Max, After FX, Premiere, & Photoshop
-March 2004- July 2004:
Southward International: Graphic Designer. Programs: Photoshop
-March 2004: Java Café: Graphic
Designer/Fine Arts Illustrator. Programs: Photoshop
-March 2004: Man Made Mad Man
Productions: Graphic Designer: Programs: Photoshop
-February 2004-May 2004: Dr.
Bruce Bartos, D.D.S.: Graphic Designer. Programs: Photoshop
-June 2003-To October 2003:
Jewish Jewels: Graphic Designer. Programs: 3D Max & Photoshop
-March 2001-May 2002: Temple
Aron HaKodesh: Network Admin & Web Developer/Graphic Designer.
Programs: Flash
-July 2000-September 2000: Producer/Director/Art
Director. Lead Art Director
Programs: 3D Max, AFX,
Photoshop, Premiere, Sound Forge
-April 2000-May 2000: Unified
Front: Graphic Designer. Programs: Photoshop, Fine Art Renderings
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Work Experience: |
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-April 2006-Present:
I-Media.IT: Lead 3D Character Animator/ Rigger/Modeler/Texturemapper and
Unreal 2 Mod Scripter, for 1) UAV Unreal Runtime Engine2 Demo 2)
Radio Wave Simulation 3) US Army
Consequence Simulations
-March 2002-Present: Unreal
2004 Mod: Project Lead- Modeler, Texturemapper, Animator, and Scripter for
Machine-Based Demo.
-March 2006: EA Tiburon: QA
Tester for “Superman Returns”. XBOX 360, XBOX
-August 2000-September 2000:
A.T.O.M.I.C. Games, Inc.: Environment and Props Modeler/Texturemapper.
Responsibilities Include: Specialized in
desert terrain, various trees, walls, and other miscellaneous park scenery for
a game called “Hammer Slammers.” Programs: 3D Max, Photoshop, and Bink/Smacker.
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Education: |
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-The Art Institute of Ft.
Lauderdale
-Summer 2001-March 2003
-Bachelors Degree
of Applied Science/Computer Animation and Multi-Media
-The Art Institute of Houston
-Fall 1998 - Fall 2000
-Associates Degree of
Applied Science/Computer Animation